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Building Worlds in Fortnite With Unreal Engine (Presented by Epic Games)

Ryan Brucks (Principal Technical Artist, Epic Games)

Location: YBCA Theater

Date: Wednesday, March 18

Time: 5:00pm - 6:00pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On - Get your pass now!

Topic: Design

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

This talk covers how the Fortnite team at Epic Games used the new and updated worldbuilding tools in Unreal Engine to create Chapter 2 of the chart-topping game. Tools covered include the layered landscape system, custom brushes for procedurally editing height fields, scattering tools, grid-based streaming levels, and an early view of the water bodies system.

Takeaway

Attendees will leave with an understanding of how worldbuilding tools in Unreal Engine can be used to create visually compelling open landscapes and large terrains without compromising performance.

Intended Audience

Artists and designers building worlds inside of UE4