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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Bullet Time Without Bullets: Building 'El Paso, Elsewhere'

Xalavier Nelson Jr.  (Studio Head, Strange Scaffold)

Location: Room 2001, West Hall

Date: Thursday, March 21

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design, Production & Team Leadership

Format: Session

Vault Recording: Video

Audience Level: All

El Paso, Elsewhere is a throwback third-person shooter that was praised as a "long-lost Remedy game"- all while excluding the most prominent feature of its primary inspiration. Unlike Max Payne, none of your enemies wield guns, making El Paso, Elsewhere a bullet time game... without opposing bullets. In this talk, creative director and Strange Scaffold studio head Xalavier Nelson Jr. walks fellow developers through the decisions and pivot points that allowed El Paso, Elsewhere to echo some of the most beloved titles in games history without being caught in their shadow.

Takeaway

Whether they're building a direct sequel or a spiritual successor, attendees will gain a unique perspective for how to honor a significant foundation while making decisive choices for their next creative vision.

Intended Audience

Leaders, designers, and vision-holders across the development spectrum will benefit from this discussion, particularly if they have an interdisciplinary perspective or role.



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