View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Xalavier Nelson Jr. (Studio Head, Strange Scaffold)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Design, Production & Team Leadership
Vault Recording: TBD
Audience Level: All
El Paso, Elsewhere is a throwback third-person shooter that was praised as a "long-lost Remedy game"- all while excluding the most prominent feature of its primary inspiration. Unlike Max Payne, none of your enemies wield guns, making El Paso, Elsewhere a bullet time game... without opposing bullets. In this talk, creative director and Strange Scaffold studio head Xalavier Nelson Jr. walks fellow developers through the decisions and pivot points that allowed El Paso, Elsewhere to echo some of the most beloved titles in games history without being caught in their shadow.
Whether they're building a direct sequel or a spiritual successor, attendees will gain a unique perspective for how to honor a significant foundation while making decisive choices for their next creative vision.
Leaders, designers, and vision-holders across the development spectrum will benefit from this discussion, particularly if they have an interdisciplinary perspective or role.