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Business of Game Music Roundtable Day 1: Contracts

Richard Ludlow (Audio Director, Hexany Audio)

Brian Schmidt (Composer, Sound Designer, Consultant, Brian Schmidt Studios, GameSoundCon)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Roundtable

Vault Recording: TBD

Audience Level: All

Hosted by a group of music industry experts, this roundtable is made up of some of the most business-knowledgeable individuals in the game music industry. This roundtable will span 3 days and a separate topic each day: 1) Contracts, 2) Agents, and 3) Monetization. We aim to take frequently topics discussed in the online game audio community and bring them into the real world with experts in an open dialogue and engaging Q&A.


Attendees will be able to engage directly on a very personal level with the experts hosting this roundtable and get answers to specific questions and topics they are interested in. They will walk away well informed about extremely relevant to working as a freelance composer in this industry.

Intended Audience

While primarily targeted at composers, developers and publishers alike will benefit from an increased knowledge on these topics of music business if they work with composers on their own projects.