GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Business & Technology Trends in the PC Gaming Landscape (Presented by Intel)

Kim Pallister  (GM Worldwide Gaming Solutions & Developer Relations, Intel)

Date: Monday, July 19

Time: 8:30am - 9:00am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsor Developer Summit

Vault Recording: Not Recorded

Intel

Developers have a lot to consider when making a decision about what platforms to develop on and develop for. The PC continues to offer an open and versatile choice of platform, allowing developers to innovate both in the games they make and in how they bring them to market. However, the PC can also be a difficult platform for developers to navigate, with a wide range and segmentation of consumers, diverse levels of performance, and varying capabilities. This session will cover some of the underlying technology & market trends, technical differences in PC platforms within different market segments, and prescribe some tips for targeting platforms for the shifting landscape over the near future.

Takeaway

At the completion of this session, attendees will have an improved comprehension of the PC landscape and knowledge of emerging technologies. Attendees may leverage the information to make more informed decisions on future game requirements and forward-looking design targets, including the technologies that will likely impact their customers’ gaming experiences.

Intended Audience

Business & Technical decision makers developing for or interested in the PC platform.