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Mary Yovina (UI Art Lead, Harmonix)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!
Topic: Visual Arts
Vault Recording: TBD
Audience Level: All
Bringing Dance Central to Rift and Quest after a long history as a Kinect title came with a number of UX challenges. It meant designing a new way of interacting with the UI, and giving that UI a physical presence in the world. The solution: a virtual cell phone.
But how do you get players to believe they're interacting with a screen that isn't there? Or keep people from accidentally taking out their phone while dancing? This talk discusses the process of resolving these and other challenges, and the benefits of using a phone as an interface in VR.
This presentation details the lessons learned creating the phone UI for Dance Central, and offers insights into the process of creating a UI that is part of a VR environment.
The audience that will benefit most from this presentation are UI/UX professionals, particularly those working in VR.