Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Mary Yovina (UI Art Lead, Harmonix)
Date: Thursday, July 22
Time: 1:20pm - 2:20pm
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Vault Recording: Video
Bringing Dance Central to Rift and Quest after a long history as a Kinect title came with a number of UX challenges. It meant designing a new way of interacting with the UI, and giving that UI a physical presence in the world. The solution: a virtual cell phone.
But how do you get players to believe they're interacting with a screen that isn't there? Or keep people from accidentally taking out their phone while dancing? This talk discusses the process of resolving these and other challenges, and the benefits of using a phone as an interface in VR.
This presentation details the lessons learned creating the phone UI for Dance Central, and offers insights into the process of creating a UI that is part of a VR environment.
The audience that will benefit most from this presentation are UI/UX professionals, particularly those working in VR.