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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Can HLOD save your game? (Presented by Simplygon, Microsoft)

Jesper Tingvall  (Simplygon Studios, Microsoft)

Location: GDC Industry Stage, Expo Floor, South Hall

Date: Wednesday, March 20

Time: 12:30 pm - 1:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Video


Simplygon will share their knowledge on asset optimization for massive open world games. This talk will cover the key ingredient to making them run smooth, HLOD, including what it is and what tools are suitable for generating HLOD for static meshes and vegetation. Join us to learn how HLOD can improve the performance of Unreal Engine 5 games and how Simplygon fits into the Unreal Engine 5 eco system. Finally, get a quick overview of the latest news from Simplygon 10.3 which includes an improved Unity plugin and more.


Learn what HLOD is and how it can be used to improve performance of massive worlds. They will learn what tools for automatic HLOD creation are applicable to which kinds of assets.

Intended Audience

Technical artists, technical directors and programmers working on massive world games interested in optimizing performance.

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