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Cherry Thompson (Accessibility Specialist, Independent)
Pass Type: Conference Pass, Discovery Pass, Community Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
This session will look at increasing engagement and fun for all players by addressing accessibility early. Taking cues from real-world case studies in epidemiology Cherry will illustrate how a developer's frustration, confusion and pain with a game during production can be early signs of more significant usability barriers that players face, especially disabled players. The common theme is often 'I thought it was just me', but it never is.
As a disabled developer and accessibility specialist Cherry has a unique advantage for identifying barriers. They spend much of their practice passing on these skills to aid in considering solutions early in production where it's most time and cost effective to design inclusively. The talk will incorporate the stories of developers Cherry has met across their career and practical examples of accessibility barriers in controls, UI, camera, audio, and more. Cherry will also discuss how to better support developers of all disciplines in sharing their experiences and increasing buy in from leadership.
Attendees will leave with insight on what constitutes a potential accessibility barrier, how to leverage their own experience for early detection, how to support others in sharing their experiences and ultimately how it's reflected in their player community, especially disabled players. This will lay the groundwork for designing solutions and increasing buy-in.
Developers of all disciplines from UX, UR, design, UI, QA, audio, production, community, leadership and more will benefit from this talk. No previous knowledge of accessibility is required and those with previous experience in the field will bolster their expertise.