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CANCELED: AI Summit: How To Develop AI To Help Players In FPS Games Of Large-scale Map

Einsphoton Ren  (Lead Technical Designer, Independent)

Date: Monday, March 20

Time: 10:50 am - 11:50 am

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Vault Recording: Video

Audience Level: All

Einsphoton is a Lead Technical Designer with 12 years of experience in game technical design since 2011. He began his career as a Game Music Composer and has since worked as a Combat Balancing Designer, Level Designer, and now a Technical Designer across different game genres. In the last three years, he has been working towards advancing the game industry in China, with the belief that game designers have the power to practice programming skills. Imagine a world where game designers can implement and polish a game's demo, not just write design documents. It would undoubtedly make games more fun for players.

Takeaway

In this presentation, attendees will learn how to implement complex AI behavior in FPS games with Behavior Tree. We will discuss how we polish our tools to develop and maintain such a complex AI logic.

Intended Audience

Those who have a title of AI programmer or Technical Designer and whose job is mainly focus on AI developing. For others people AI related knowledge and programming knowledge will be needed I believe.