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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

CANCELED: Concrete Climate Action in the Games Industry: What Should Your Studio Do Today?

Jiri Kupiainen  (CEO, Matchmade)

Date: Thursday, March 21

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Session

Vault Recording: Video

Audience Level: All

What are the concrete, impactful, and actionable ways our industry can fight climate change today?

In 2023, Jiri embarked on a 14,000-kilometer journey by train, bus, and ferry to visit European game companies in 25 different cities, and interview 40 company founders and executives about climate change action in the games industry, and documented it all on YouTube.

This session helps you understand where and how the majority of gaming-related emissions are generated, how leading companies in our industry are calculating, reporting, reducing, and compensating their missions—and, most importantly, gives you actionable things you can do to join our industry's fight against climate change.


Attendees will learn more about case studies on climate action by well-known companies in our industry, strong understanding of the differences in magnitude of different emission sources, along with concrete and actionable steps to start reducing your negative impact regardless of where you are on this journey today.

Intended Audience

This is for anyone in the industry interested in climate action, but especially primary decision makers at studios and companies.

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