GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

CANCELED: Tabletop Summit: Unveiling 'Blood on the Clocktower': Risky Social Game Design

Steven Medway  (CEO / Game Designer / Art Director, The Pandemonium Institute)

Date: Monday, March 18

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

Prepare to delve into the world of social deduction gaming with "Blood on the Clocktower," a unique and captivating tabletop experience that pushes the boundaries of player interaction and narrative storytelling. In this masterclass session, the creator of "Blood on the Clocktower" will take you on a journey through the design, mechanics, and psychology behind this acclaimed game, providing valuable insights for game developers seeking to create compelling social experiences of all types.

Takeaway

Attendees will:

...Learn the key principles that make a standout social deduction game. Discover how to create engaging mechanics, dynamic player interactions, and immersive narratives.

...Understand the psychology behind player behavior, trust, and deception.

...Acquire techniques for weaving captivating narratives driven by player choices and interactions, and deepen storytelling skills to create unforgettable gaming experiences.

Intended Audience

The intended audience is intermediate game designers who are looking for a way to make their games more about people, not pieces, and advanced game designers who want to explore innovative approaches to social game design.



Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon
GameDeveloper.com icon