GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

CANCELED: UX Summit: Inclusive Design Workshops: Weaving Accessibility into Workflows

Cari Watterton  (Senior Designer of Accessibility, Rebellion)

Date: Monday, March 18

Time: 5:30 pm - 6:00 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

Accessibility helps more people play our games, but it also takes an army! So how can you take your passion, and train people across disciplines to make more inclusive choices? This talk will enable you to run your own workshops to boost accessibility in your studio. Accessibility Designer, Cari Watterton, created Inclusive Design Workshops, inspired by Xbox's Inclusive Design Sprints, to train developers at Rebellion to consider accessibility throughout development in a way that is cost effective but still impactful. This awareness across disciplines helps to foster an inclusive design mindset and avoid unintentional barriers in our games. Cari's talk covers the creation and content of the cross-discipline workshops, the feedback and development that Rebellion went through to create an engaging and fun learning experience, and the result and impacts that the training has had on our staff and our workflows.


Attendees will walk away with a template to run their own low-cost, multi-disciplinary accessibility workshops. They will be shown metrics around impact of the workshop to help them make a case for accessibility training at their studio, as well as advice and lessons learned from Rebellion's deployment of the workshops.

Intended Audience

The talk is approachable to any discipline or experience level, especially for anyone with any level of interest in accessibility.

Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon icon