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Capturing Game History Bits by Bits

Audun Sorlie  (Producer, Limited Run Games)

John Linneman  (Producer, Digital Foundry)

Mike Chi  (Engineer, RetroTINK LLC)

Mike Mika  (Head of Studio, Digital Eclipse)

Dimitris Giannakis  (Lead Programmer, Limited Run Games)

Location: Room 2010, West Hall

Date: Thursday, March 20

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Track: Visual Arts

Format: Panel

Vault Recording: Video

Audience Level: All

Classic video games are a dying art. Not just through output or industry challenges, but due to how we play and present games for the future generations. Across Youtube channels and development circles, retro enthusiasts have tirelessly been working to create technical solutions, develop stories and uncover the lost arts from the past to educate the future. What is the right way to showcase a retro game? How do you research software no longer available for public consumption? How do we capture the gameplay to most accurately represent the game in context? Where do we find the stories across the geographical borders of the video game history, and how can developers creating games now make use of this research to enhance their own presentation today? Through this panel, several pivotal documentarians, developers and enthusiasts discuss how they envision the perfect presentation today, and how to improve it for tomorrow.

Takeaway

Through this panel, attendees will have direct access to some of the best in their respective fields to listen, ask questions and learn about the art of presenting retro video gaming and learn from it, graphically, mechanically and historically.

Intended Audience

Content creators, developers, students, and gaming enthusiasts of all ages, experience and interest. Whether you're a lifelong collector or just curious about discovering how best to experience classic video games or learn about them, it should be a highly educational and interesting hour of talk.



Connecting the Global Game Development Community