GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.

GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!

Game Career Seminar: Chasing the Information Horizon: Designing Information Driven Games

Jongwoo Kim  (Creative Director, Studio Imugi)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass - Get your pass now!

Topic: Game Career Development

Format: Session

Vault Recording: TBD

Audience Level: Yes

The most compelling part of games isn't what is happening on screen but what the player believes will happen. Whether it's the excitement of risk vs reward or the anticipation of discovering something new, the player's mind creates the core of the experience. How do we make games that leverage this?
In this presentation, we explore a game design paradigm that uses information to create an immersive and empowering experience for an intellectual audience. Using examples from award nominated management and mystery games, The Shrouded Isle and Lucifer Within Us, we discuss how designers can use tools like the Information Horizon, the Information Game Loop and hidden information to reward players for their foresight and cunning.

Takeaway

Attendees will learn that the Information Horizon, the possibilities in a game that the player perceives but has not experienced yet, drives the player's choices. By understanding the Information Game Loop, a model of the player's analytic process, we can design horizons that entice curious players without overwhelming them.

Intended Audience

This presentation is intended for game designers who want to create experiences that compel the player's mind about the unknown possibilities in a game.