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Game Career Seminar: Full Circle: From Game Jams to Industry and Back

JC Lau  (Producer, Harebrained Schemes)

Tarja Porkka-Kontturi  (Director of Communications, Global Game Jam)

Nourhan ElSherief  (Senior Game Developer, Instinct Games)

Chel Wong  (Composer, Chel Wong Audio LLC)

Kathleen Baker  (Founder, Wild Jam)

Location: Room 3016, West Hall

Date: Friday, March 25

Time: 1:30 pm - 2:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass - Get your pass now!

Topic: Game Career Development

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: Yes

Game jams are fun and great learning experiences, but how do you translate what you did in a game jam into skills for a resume? How can a game jam land you a job in the games industry? How do you turn a game jam game into a shippable product? In this talk, we will discuss strategies for game jamming, practical and networking skills development, and moving from a prototype to a shippable product. We will also examine how to frame and market game jam experience for roles at game studios, use the skills from game jams as part of daily game development work, and how to meet and overcome challenges with jamming. By highlighting the value and power of game jams, we hope to encourage and empower more people to participate in jamming as a way into a game career and beyond.


Attendees will learn about personal and professional opportunities in game jams. They will also learn how to translate their game jam experiences into marketable skills in the games industry, develop game jam games to shippable quality, and take the principles of game jams into development at studios.

Intended Audience

The intended audience for this talk are attendees looking to enter the games industry (or early-career developers) who are interested in developing and advancing their skills through game jams. More experienced developers may also benefit from learning about studio/project applications of jamming.