Aruna Inversin (Creative Director & VFX Supervisor, Digital Domain)
Peter Rabel (Pipeline Supervisor, Digital Domain)
Rickey Cloudsdale (Facial Rigging Supervisor, Digital Domain)
Location: Room 3016, West Hall
Date: Thursday, March 23
Time: 10:00 am - 11:00 am
All Access Pass, Core Pass
Programming, Visual Arts
Vault Recording: Video
Audience Level: Intermediate
In this case study of Digital Domain's technology and pipeline developed for the facial performance capture on The Quarry, attendees will learn about the exciting workflows used to transfer human emotion automatically to realistic digital characters. These feature film-quality facial capture technologies have been adapted to support game-scale workloads and interactivity.
This deep dive into the Digital Domain facial pipeline will entice developers to think about new approaches to solving human performances onto digital puppets.
Attendees will gain an understanding of the technology involved in processing over 30 hours of facial performance with a small team. Learn how visual effects technology and pipeline can be adapted to real-time workflows.
This is for pipeline designers and technical artists, software developers, as well as production-focused crew members such as directors, producers, motion capture teams, and stage crew.