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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Case Study: Creating Realistic Facial Motion for 'The Quarry'

Aruna Inversin  (Creative Director & VFX Supervisor, Digital Domain)

Peter Rabel  (Pipeline Supervisor, Digital Domain)

Rickey Cloudsdale  (Facial Rigging Supervisor, Digital Domain)

Location: Room 3016, West Hall

Date: Thursday, March 23

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Lecture

Vault Recording: Video

Audience Level: Intermediate

In this case study of Digital Domain's technology and pipeline developed for the facial performance capture on The Quarry, attendees will learn about the exciting workflows used to transfer human emotion automatically to realistic digital characters. These feature film-quality facial capture technologies have been adapted to support game-scale workloads and interactivity.

This deep dive into the Digital Domain facial pipeline will entice developers to think about new approaches to solving human performances onto digital puppets.


Attendees will gain an understanding of the technology involved in processing over 30 hours of facial performance with a small team. Learn how visual effects technology and pipeline can be adapted to real-time workflows.

Intended Audience

This is for pipeline designers and technical artists, software developers, as well as production-focused crew members such as directors, producers, motion capture teams, and stage crew.