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Case Study: Managing a #MeToo Moment in the (Post-)Nuclear Age

Brooke Branch  (Development Operations Manager, Arrowhead Game Studios)

Location: Room 2016, West Hall

Date: Thursday, March 20

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Advocacy

Format: Lecture

Vault Recording: TBD

Audience Level: All

Explore what happened when disgruntled employees decided ethical-conflict resolution would best be handled by sidelining the social media Nuclear Option, and instead prioritizing the psychological safety needed for everyone in the company to learn and evolve within the professional space.
This lecture will explore a case study in which employees communally concepted, designed, planned, and tested a new model of conflict resolution in response to "catastrophically-hashtaggable" events.

Takeaway

Case study in which a new, repeatable Ehical Conflict Resolution Model was deployed and tested by game devs, in a real-world professional space. Includes critical learnings distilled by the participants, important takeaways for employees and employers alike, and results contrasted with the standard "Twitter Nuke" outcomes.

Intended Audience

Absolutely anyone interested in the mechanics of orchestrating a bloodless revolution within a corporate setting.



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