View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Marie LeBlanc Flanagan (Founder, A Kind of Play)
Michael Iantorno (PhD Candidate, Concordia University)
Saleem Dabbous (Studio Director, KO_OP)
Coby West (Member, The Glory Society)
Francesca Esquenazi (CEO/Co-Founder, Future Club)
Carolyn Jong (Organizer, Game Workers Unite Montréal)
Location: Room 215, South Hall
Date: Thursday, March 21
Time: 4:00 pm - 5:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Vault Recording: Video
Audience Level: All
Join us for a lively conversation about games and work! Led by industry expert Marie LeBlanc Flanagan from Game Arts International Network, who dug deep into researching worker-owned video game studios and unions in games with Michael Iantorno from Concordia University. This session presents a wealth of insights from their compelling comic and supporting whitepaper, exploring alternative labor modes like co-ops and unions in the gaming industry. The session kicks off with a series of engaging micro-talks featuring prominent figures who have successfully established game co-ops and done union organizing work. Gain unique perspectives from representatives of acclaimed co-op studios like KO_OP Mode, Glory Society, and Future Club, alongside experienced union organizers rallying and advocating for worker rights within the gaming industry. The ensuing panel discussion, moderated by Marie LeBlanc Flanagan, will spark conversations around how to fight for collaboration, sustainability, and inclusivity from the dire depths of late-stage capitalism. A Q&A session will allow attendees to bring their burning questions to the experienced speakers. As the gaming industry evolves, this session offers invaluable insights and inspiration for attendees to embrace new, humane, and creative ways of working together.
In this session, attendees will gain insights into alternative labor modes like co-ops and unions in the gaming industry. They will learn from prominent figures who have successfully established game co-ops and unions, exploring concrete examples of collaboration, sustainability, and inclusivity, creative freedom. We won't shy away from challenges! With insights from the comic and supporting whitepaper, attendees will get an overview of the new waves of labour structures sweeping the games industry. We hope that attendees will be inspired to embrace new, humane, and creative ways of working together. Attendees will receive a copy of the 60-page comic to take back to their communities.
All attendees are welcome to attend this session. The session will be of particular interest to people who make games and who are struggling with work, or simply interested in imagining better ways to work together. There is no prerequisite knowledge necessary, however, some experience working would be an asset.