GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Changing Navigation Mid-Flight: 'War Dragons', a UX Redesign on Mobile

James Lipscomb (Director of UX, Pocket Gems)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: UX Summit

Format: Session

Vault Recording: TBD

Audience Level: All

After many years building AAA console games for franchises such as 'Burnout', 'Battlefield', 'Star Wars', 'Harry Potter' and 'Split Second', James switched over to work in the mobile games space. This talk will explain how he tackled updating the user experience design for a live mobile product and improved early player retention. He will touch on how he helped facilitate a phased UX redesign roll out to an active worldwide player base, and discuss the value of constant community involvement, citing lessons from Pocket Gems' game 'War Dragons'.

Takeaway

This session will cover how the UX was successfully changed on an established free-to-play mobile title. It outlines the design thinking and processes that facilitated a potentially difficult maneuver for a live product. This resulted in improved key metrics, the user experience and avoided elder player churn.

Intended Audience

Attendees of this talk will have a basic knowledge of mobile game development and likely have shipped at least one mobile game.