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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Winifred Phillips (Composer, Generations Productions LLC)
Pass Type: All Access Pass, Core Pass, Audio Pass
Vault Recording: TBD
Audience Level: Intermediate
In this technical deep-dive session, game composer Winifred Phillips will discuss her Global Music Award-winning score for the Jurassic World Primal Ops video game (released by Universal Games and Behaviour Interactive in conjunction with the theatrical run of Jurassic World Dominion).
By focusing on tonal ambiguity and unconventional harmonic progression, the music of Jurassic World Primal Ops was able to subvert expectations, keeping players on edge and infusing chaotic excitement into gameplay. The score employed extensive polytonality, frequent tonic pivots, complex harmonic structures and unusual ornamentation—all of which will be discussed during this session.
Audiovisual examples will bring these techniques to life and provide objective illustrations for the concepts included in this talk. By propelling and sustaining emotional unbalance and surprise, the music of Jurassic World Primal Ops added excitement and suspense to gameplay.
Attendees will explore an array of structural and stylistic choices that they can bring into their own projects. Using musical examples from her Jurassic World Primal Ops soundtrack, Phillips will show how unconventional and modernist composition techniques can add danger and chaos to the soundscape of a video game.
This session will include topics derived from music theory and analysis, which will be of greatest benefit to composers. Other audio developers may find inspiration and ideas applicable to the preparation of music design documents and implementation plans for future projects.