GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Characters to Get Immersed In: Creating the Cast of 'Blood & Truth'

Toby Hynes (Character Supervisor, Sony London Studio)

Pass Type: All Access, VRDC Add On - Get your pass now!

Topic: Game VR/AR

Format: Session

Vault Recording: TBD

Audience Level: All

This talk will take you through the character development for 'Blood & Truth'. After completing 'VR Worlds', the launch title for PlayStation: VR, Sony London Studio began planning for their next title; a character led, action, narrative, PS:VR game set in modern day London. This was a unique opportunity for the character team to take what they had learned from VR World's London Heist experience, and push character believability and interaction in games to the next level. Toby will take you through the development stage by stage, from the decision to create highly realistic characters, initial investigations, to the subsequent adoption of 3D scanners and photogrammetry, and the many challenges to create high quality characters without compromising performance.

Takeaway

Attendees will gain an insight into how the Sony London Studio team developed their characters stage by stage, from initial R&D to implementation. This talk will cover subjects such as 3D scanning, facial animation, physically based texturing and visual storytelling.

Intended Audience

This talk will appeal to Character Artists, Artists and Art Directors interested in character development and the potential of photogrammetry, 3D scanners for asset creation and facial animation. This talk is not only aimed at people working on VR games, as it'll have benefits for anyone trying to create high quality characters without compromising performance.