Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Victoria Tran (Community Director, Innersloth)
Date: Thursday, July 22
Time: 3:40pm - 4:10pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy, Business & Marketing
Vault Recording: Video
Audience Level: N/A: I would like to deliver a virtual presentation only
How do you increase community retention and loyalty? Create memorable experiences that they remember. How do you create these small, joyful, standout moments with your game community? That's where this talk comes in.
Too often, when we talk about "good" community management and engagement, it is less concrete and more of a high level idea. This talk will dive deeper into that. What moments matter, and why should we design for them in our community management strategies? We'll take a deep dive into how to make moments matter through elevation, pride, and connection, with concrete examples from games like 'Among Us', 'Boyfriend Dungeon', and more.
Game developers are great at designing experiences in games - now it's time to talk about creating ones outside of them.
Attendees will learn how to create positive, "sticky" moments with their communities outside of their games, in places like their social media channels, forums, and Discords. Armed with concrete examples from games of all kinds, these charming experiences will help increase loyalty, player retention, and long term community success.
This talk is open for anyone interested in community management strategies and creating kinder, better experiences for their players.