GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Classic Game Postmortem: 'Command & Conquer'

Louis Castle (Head of Studio, Amazon Games)

Eric Yeo (Developer, Independent)

Frank Klepacki (Developer, Independent)

Steve Wetherill (Developer, Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Louis Castle, a game industry veteran known best for co-founding (with fellow luminary Brett Sperry) the trailblazing Westwood Studios, will be coming to GDC 2019 to deliver a Classic Game Postmortem on the landmark real-time strategy game 'Command & Conquer'! Louis will be joined by Erik Yeo, lead designer for C&C and Frank Klepacki, Composer for C&C, and Steve Wetheril, C&C's VP of product development. It promises to be a fascinating hour-long deep dive into the conception, development, and design of 'Command & Conquer', a game that inspired a generation of game designers and helped popularize the real-time strategy game genre.

As Westwood’s co-founder, Castle was involved from the start, and at GDC 2019 in March he’ll take the stage to share his experience and the lessons he took from it. He’ll also share insights and anecdotes from key 'Command & Conquer' team members, so this is something you won’t want to miss!


Louis Castle will reflect on the early days of Westwood and explain the process of creating 'Command & Conquer', relying on both his own personal experiences and the recollections of other key team members. Attendees will get a unique look at the design and development of a classic game, enjoy some frank anecdotes about game dev in the ‘90s, and walk away with a better understanding of how you refine and popularize a genre.

Intended Audience

The target audience for this session is broad, and includes just about anyone with an interest in real-time strategy game design, the 'Command & Conquer' franchise, or the ins and outs of life at Westwood.