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Raph Koster (CEO, Playable Worlds)
Rich Vogel (VP Technology & Online Services, Certain Affinity)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!
Topic: Design
Format: Session
Vault Recording: TBD
Audience Level: All
Twenty years ago, development began on the first Star Wars MMO. It would go on to have a famously troubled existence, with a patch so controversial that it made the New York Times. Star Wars Galaxies went from an MIT case study in how best to manage a community, to a byword for how to damage a customer relationship. And yet, to this day players and designers talk about its crafting systems, social design, and procedural technology. In this classic game postmortem we'll talk about the ways in which the game reached for the stars, from the nitty-gritty of its player-driven economy design, to the dancing Wookiees -- and also the wars it left behind.
Attendees will learn about large-scale social design aimed at building a strong community for games as a service -- and how it can all go awry. Key topics will include player-driven economies, procedural generation, and community architecture.
This talk should be of interest to anyone working on or interested in games-as-a-service, massively multiplayer design, and game economies.