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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Classic Game Postmortem: 'Star Wars Galaxies'

Raph Koster  (CEO, Playable Worlds)

Richard Vogel  (VP of Production, Certain Affinity)

Date: Thursday, July 22

Time: 9:40am - 10:40am

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Vault Recording: Video

Twenty years ago, development began on the first Star Wars MMO. It would go on to have a famously troubled existence, with a patch so controversial that it made the New York Times. Star Wars Galaxies went from an MIT case study in how best to manage a community, to a byword for how to damage a customer relationship. And yet, to this day players and designers talk about its crafting systems, social design, and procedural technology. In this classic game postmortem we'll talk about the ways in which the game reached for the stars, from the nitty-gritty of its player-driven economy design, to the dancing Wookiees -- and also the wars it left behind.


Attendees will learn about large-scale social design aimed at building a strong community for games as a service -- and how it can all go awry. Key topics will include player-driven economies, procedural generation, and community architecture.

Intended Audience

This talk should be of interest to anyone working on or interested in games-as-a-service, massively multiplayer design, and game economies.