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Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
Trilobyte's classic FMV puzzle adventure game The 7th Guest was viewed as a breakthrough game when it launched in 1993, thanks to its groundbreaking use of full motion video combined with puzzles, and its use of CD-ROM as its storage medium. Video seems everywhere today, but in 1993 when the game debuted, video on your computer was a spectacle, and a horror game that let you explore a haunted house and solve puzzles was a must-have upgrade for many PC owners.
The story of the making of The 7th Guest is just as extraordinary, and three members of the original team - Graeme Devine, Rob Landeros, & George 'The Fat Man' Sanger - are reunited for the first time in 20 years to walk us down memory lane one last time. Join us as we travel through the mansion to reminisce and remember the passion, agony, design, and technical impossibility that became The 7th Guest.
The audience will learn about the design origins and influences of the game, early CD-ROM development challenges, and development complexities around making a game on a platform that technically didn't exist yet.
Anyone who has an interest in seeing how the impossible is made, the creative is saved, and the day is won. The talk covers design, audio and programming, so all disciplines are welcome.