Grant Shonkwiler (Commander & Shonk, Shonkventures)
Trevin York (Founder, Dire Lark)
Chance Glasco (Creative Director, Good Dog Studios)
Arnaud Fayolle (Art Director, Ubisoft, Positive Play)
Paula Angela Escuadra (Senior Design Researcher, Xbox Game Studios Cloud Publishing)
Location: Room 2014, West Hall
Date: Monday, March 20
Time: 10:30 am - 6:30 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Advocacy
Format:
Workshop
Vault Recording: Not Recorded
After debuting at GDC 2022, this full-day interactive workshop returns streamlined and improved to teach teams and individuals how to integrate climate change and climate resilience messaging into their games.
Through expert lectures and hands-on design activities, participants will both better understand the climate crisis and unlock their own superpowers as game developers, immediately applying new theory and practice to develop an original game pitch by the end of the day. Join us and become equipped to impact gamers and ultimately change the world with actionable design approaches.
Takeaway
Attendees will gain a deeper understanding of the downstream impacts of the climate crisis on individuals and understand approaches to build people’s resilience to those impacts. They will learn fundamental transformational design approaches and practice applying these approaches with guidance from the workshop leaders. In addition, they will leave this workshop empowered with the knowledge, approaches, and processes necessary to add effective climate resilience messaging to their games.
Intended Audience
This is for anyone making games in any role. Both individuals and teams are welcome to attend.