GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Climate Games: The Developer's Field Guide

Arnaud Fayolle  (Art Director, Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Vault Recording: TBD

Audience Level: All

Video games contribute to climate change, but could they also be part of the solution?

To be relevant in a warming world, more developers aspire to use their games to raise awareness and activate players toward pro-environmental goals. But addressing a topic as complex as the climate crisis is incredibly hard, and developers with the best intentions often struggle to figure out the right approach for their game to foster meaningful action that can be embraced by their audience.

The Developer's Field Guide for Climate Games aims to solve this by providing a proven step-by-step method to structure the developers' creative journey and make sure they maximize the impact potential of their game. It is based on the extensive experience that the team Ubisoft Positive Play has built over the last two years, by accompanying and supporting over 20 dev teams on the green activations on 15 different brands.

Takeaway

Attendees will be equipped with practical maps and methods to determine what is the unique pro-environmental potential of their game, what climate actions should be encouraged according to their player audience, and what are the different tools in their disposal to activate players toward these goals.

Intended Audience

This is for game designers, writers, artists, developers, and anyone making games with a desire to be part of the solution to the climate crisis.