Arnaud Fayolle (Art Director, Ubisoft)
Location: Room 2016, West Hall
Date: Friday, March 24
Time: 11:30 am - 12:00 pm
Pass Type:
All Access Pass, Core Pass
Topic:
Design
Format:
Lecture
Vault Recording: Video
Audience Level: All
Video games contribute to climate change, but could they also be part of the solution?
To be relevant in a warming world, more developers aspire to use their games to raise awareness and activate players toward pro-environmental goals. But addressing a topic as complex as the climate crisis is incredibly hard, and developers with the best intentions often struggle to figure out the right approach for their game to foster meaningful action that can be embraced by their audience.
The Developer's Field Guide for Climate Games aims to solve this by providing a proven step-by-step method to structure the developers' creative journey and make sure they maximize the impact potential of their game. It is based on the extensive experience that the team Ubisoft Positive Play has built over the last two years, by accompanying and supporting over 20 dev teams on the green activations on 15 different brands.
Takeaway
Attendees will be equipped with practical maps and methods to determine what is the unique pro-environmental potential of their game, what climate actions should be encouraged according to their player audience, and what are the different tools in their disposal to activate players toward these goals.
Intended Audience
This is for game designers, writers, artists, developers, and anyone making games with a desire to be part of the solution to the climate crisis.