GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Clinc Conversational UX: The New Frontier of Free-Form, Voice Enabled Gaming (Presented by Clinc)

Dr. Jason Mars (CEO and Co-Founder, Clinc, Inc.)

Brian Yang (VP of Product, Clinc, Inc.)

Location: Room 2000, West Hall

Date: Monday, March 18

Time: 1:20pm - 2:20pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

Learn how Clinc is transforming game experiences with natural language enabled gaming without pre-scripted or learned commands. Deliver a superior gaming experience that reduces the complexity of complicated features with a conversational UI attendees don’t have to learn how to talk to. Gamers can command naturally (it understands slang, context, and words it’s never heard before) to quickly execute tasks that were previously disruptive to the gaming experience. Whether it’s talking with non-player characters, commanding a companion AI, or any other player interaction, Clinc helps streamline the experience to make games more immersive and natural to those that matter, the players.

Takeaway

What attendees need to know to successfully harness the power of A.I. to create revolutionary gaming experiences. Mars will demonstrate the disruptive technology of natural language processing and how, when applied correctly, deep learning is transforming conversational AI and making gaming more natural and accessible to every human.

Intended Audience

Developers, technologists, and gaming enthusiasts of all levels interested in the future of voice and conversational enabled gaming