Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Molly Sheets (Principal Solutions Architect, Game Tech, AWS Game Tech)
Date: Thursday, July 22
Time: 8:30am - 9:00am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Format: Sponsored Session
Vault Recording: Not Recorded
Developing the next generation of games is more demanding than ever before. Stunning visuals, near-instant gameplay, and online connectivity all require high-performance compute, network, and storage to power up the process. In this session, learn how you can deliver powerful compute for your game development needs, all while reducing operational overhead and maintenance with Amazon EC2 instances. AWS offers the broadest selection of compute, across different CPUs, GPUs, and OSs, to help you level-up your game development.
Attendees will take away an understanding of cloud computing for game development and explore the latest portfolio of services to support workloads including session-based game server hosting, graphics applications such as remote graphics workstations, game streaming, and rendering, and development and testing processes for macOS and iOS.
This talk will appeal to programmers, engineers, artists, designers, QA, IT, and technical decision makers who are looking to embrace cloud computing for various game development workloads. A fundamental understanding of cloud computing is recommended but not essential.