Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Adam Billyard (CTO & Co-Founder, Polystream)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Vault Recording: TBD
Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.
Game developers today are no longer asking "can we do it?" but are instead wondering "what should we use cloud streaming to deliver?" but how did we get here and where will it lead us next? Join Adam Billyard to hear about who were / are the biggest players in cloud gaming from over the past decade, and what we know of / can learn from their technology and business stories. As well as understanding the technology behind video streaming / GPU / pixel / command streaming, Adam will share real-world statistics, analysis, and first hand experiences to outline what the challenges are for the platform holders, developers, and audiences. Adam will also debunk some digestible myths about the economics of cloud streaming, and will speak to key thinking on what the future of cloud gaming might be for anyone considering developing cloud-native projects.
Attendees will get insight into what cloud gaming offers, how it is actually delivered, and what the challenges are that have stopped so many cloud streaming companies from breaking out. We'll also explore the cutting edge technologies and experiences that will be delivered from the cloud in the near future.
The session is aimed at anyone wishing to get an overview of what the different cloud gaming technologies are today, and to understand the market generally with a view on what the threats and opportunities are for cloud native experiences in the future. There will be some light technical content.