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Cloud Playtest: Complete Virtualization of User Testing on Pre-release Games (Presented by NVIDIA)

Jim Van Welzen  (Director of Software, NVIDIA)

Chris Allen  (CEO and Co-founder, Red5 Pro)

Location: Virtual GDC Platform

Date: Thursday, March 24

Time: 2:00 pm - 2:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!

Topic: Production & Team Management

Format: Sponsored Session

Viewing Experience: Virtual

Vault Recording: Video

Audience Level: Yes

NVIDIA

Game studios use playtesting to evolve games under development, which involves bringing external users on-site to play the studio's latest game build. The implicit physical co-location presents logistical challenges even under normal circumstances, which recent work-from-home trends exacerbate. Cloud playtest builds on the benefits of NVIDIA's GeForce NOW infrastructure cooperating with Red5 media services, allowing participants to coordinate playtests, play in them, and observe them (live and after the fact) without physical hardware or physical presence. Learn how cloud playtest achieves this virtualization as a concert of cloud services and asset management, low-latency stream and routing, and aggregation/distribution metadata exposed to a studio in a self-service portal.