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Co-creating Games on Mobile (Yahaha): A Generic Architecture for Runtime Game Editor (Presented by YAHAHA Studios)

Przemyslaw Krompiec  (Technical Evangelist, Yahaha Studios)

Location: Room 3009, West Hall

Date: Wednesday, March 22

Time: 12:30 pm - 1:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Design, Visual Arts

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

Yahaha Studios

Today there are lots of game creation tools that you can use to build your own games. Some tools are easy to use and even require noa multiplayer gameBut can you build a multiplayer games on mobile together with your friends?

Recently, our group built a Co-Create tool with no coding requirement on both APP and PC. Tired of building your own world? That’s OK, just invite your friends to join the co-creation, from multiplayer games to hangout games. When you feel it’s good to go, just send everyone into the play mode and enjoy the game. You can go back and forth until it’s getting perfect.

Besides many popular game templates, we also provide hundreds of smart assets and powerful built-in ccloaksents. From guns to invisibility cloak, it’s exciting to put these props into your game. Since DIY is the core of UGC, our tools even allows creators to edit the properties of these assets and freely combine different logic components. We barely set any limits, which means there is no complete list of what can be created. The only limit to that is your imagination.

Takeaway

Attendees will learn how we came up with this project step by starchitecture we did to make a generic architecture for the runtime mobile co-create level editor. Designing and building such a complex tools in such a short time can be really tough and chanllenging, for both the designers and developers, so we will share how we deal with those challenges and what funny things we have experienced.

Intended Audience

This is for game developers interested in no-coding game creation tools and how to create a real UGC world. And it’s also for developers interested in know-how abeditorsneric architecture for runtime editor.