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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Co-Designing a Climate Resilient Video Game Industry: Game Devs, Researchers, and Indigenous Communities (Presented by the IGDA)

Paula Angela Escuadra  (Senior UX Strategist/ InGame International Project Coordinator, Microsoft/Abertay University)

Charly Harbord  (Director of Operations, Global Game Jam)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Production & Team Leadership

Format: Roundtable

Vault Recording: TBD

Audience Level: All

The climate crisis and its impacts to our industry are real—and the ability to forge a clear path toward a truly inclusive and climate resilient industry is possible. There are two vibrant, growing communities you can leverage to do so today.

In this second annual joint roundtable, the IGDA Climate Special Interest Group and the newly formed IGDA Indigenous Advocacy and Awareness SIG are working together to create a safe space for action: to share experiences, ask questions, and give support for organizations and individuals who want to develop trusted and sustainable relationships with Indigenous peoples.

We need your honest perspective, collaboration, and partnership—not only on what is most useful, but also on what we are missing, and what we, as a global community, need to do next to support you on your journey.

Takeaway

Attendees will understand what the IGDA Climate and Indigenous Advocacy & Awareness SIGs do. They will help create a safe space for Indigenous people and allies to ask questions, voice challenges, and problem solve, and will gain best practices for how to act upon the statement: "Nothing about us without us."

Intended Audience

This is open to all, especially those interested in joining warm, growing communities of game developers, researchers, scientists, educators, and enthusiasts passionate about finding concrete opportunities to work with and integrate the knowledge of Indigenous communities throughout game development and in support of the climate movement within the video game industry.