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Cognitively Biased Teams: The Planning Fallacy

Alexandre Moufarek  (Product Manager, DeepMind)

Location: Room 2010, West Hall

Date: Friday, March 25

Time: 11:30 am - 12:00 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Production & Team Management

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: Yes

While planning video game production is hard enough because of uncontrollable variables (iterative process, market conditions etc.) did you know that cognitive biases (systemic pattern of deviation from rationality in judgment) influence our decisions every day? Are our planning decisions always rational or are they influenced by biases all humans have? How can we recognize them and can we mitigate their influence?

Cognitive biases that arise in the context of planning such as anchoring, confirmation bias, illusion of validity and more are very well known, observable and predictable. In this talk, Alexandre Moufarek presents a review on the scientific literature on cognitive biases in the context of planning with teams, concrete real-world examples of how they occur and techniques to mitigate their effects.

Takeaway

An understanding of key cognitive biases that influence decision making and impact planning in predictable ways, tips on how to identify them when they occur and techniques to mitigate their effects.

Intended Audience

Game developers of all levels curious about the decision making process, when they are biased, how to spot them and mitigate their effects.