View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Alexandre Moufarek (Product Manager, DeepMind)
Location: Room 2010, West Hall
Date: Friday, March 25
Time: 11:30 am - 12:00 pm
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Production & Team Management
Format: Session
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: Yes
While planning video game production is hard enough because of uncontrollable variables (iterative process, market conditions etc.) did you know that cognitive biases (systemic pattern of deviation from rationality in judgment) influence our decisions every day? Are our planning decisions always rational or are they influenced by biases all humans have? How can we recognize them and can we mitigate their influence?
Cognitive biases that arise in the context of planning such as anchoring, confirmation bias, illusion of validity and more are very well known, observable and predictable. In this talk, Alexandre Moufarek presents a review on the scientific literature on cognitive biases in the context of planning with teams, concrete real-world examples of how they occur and techniques to mitigate their effects.
An understanding of key cognitive biases that influence decision making and impact planning in predictable ways, tips on how to identify them when they occur and techniques to mitigate their effects.
Game developers of all levels curious about the decision making process, when they are biased, how to spot them and mitigate their effects.