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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Collaborative Game Development with NVIDIA Omniverse (Presented by NVIDIA)

TJ Galda  (Director of Product Management, NVIDIA)

Damien Fagnou  (Senior Director, Software, NVIDIA)

Date: Thursday, July 22

Time: 8:30am - 9:30am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Design

Format: Sponsored Session

Vault Recording: Not Recorded

NVIDIA

NVIDIA will cover how to use the various collaboration tools available in Omniverse for game development pipelines. The talk will explore Omniverse’s ability to connect your favorite industry tools including Epic Games' Unreal Engine 4, Autodesk Maya and 3ds Max, and Substance by Adobe; Omniverse Nucleus – the core collaboration engine; and view some of the exciting apps, components, and extensions including DeepSearch – an intuitive extension that makes searching through massive collections of 3D assets simple.

Highlights: Nucleus, Connectors, Audio2Face, DeepSearch, Machinima
In the second half, NVIDIA will show you how to easily extend the Omniverse platform by creating Extensions – the building blocks of Omniverse Kit-based Apps such as Omniverse Create or Machinima. The presenters will showcase Kit’s incredible collection of powerful APIs that help developers intuitively build their own tools to optimize and accelerate their workflows, with a couple of sneak peek surprises.

Highlights: Extensions System, Omni.UI (Graph Framework), Microservices

Takeaway

After watching this session, you will be familiar with NVIDIA Omniverse’s collection of transformative tools to help accelerate your existing production workflows, and revolutionize the way you collaborate.

Intended Audience

This session is perfect for technical developers, artists, designers, and even business decision makers or studio managers looking for solutions to optimize and simplify the complex game development content creation pipeline.