View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Erin Reynolds (Creative Director, Flying Mollusk)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!
Topic: Production & Team Management
Vault Recording: TBD
Audience Level: All
Whether you're trying to slay a dragon, capture a flag, or develop a game, having a team with a diverse set of strengths, weaknesses, and skillsets is critical to achieving success. However, it can often be difficult to figure out how to collaborate with those who work and think differently than us - creating incidental barriers that can hold individuals (and their teams) back from achieving their goals.
This talk breaks down those barriers by helping to bring awareness to how different people process both workplace and important industry expectations and obligations in different ways while exploring how best to celebrate and respect those differences - both in terms of one's own work and when collaborating and managing others.
Attendees will gain insight into how their colleagues might think and process information differently than themselves as well as practical tools for how to communicate and collaborate with other "personality-type" developers. With that, this talk aims to not only help attendees maximize their collaborators' happiness, satisfaction, and performance - but also to help encourage confidence in their own unique strengths.
Game developers and leaders who are interested in exploring different approaches to helping team members' unique strengths shine.