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Comedy and Games: The Why's, How's and Huhs?

Heather Woodward  (Writer, Respawn Entertainment)

Pass Type: All Access Pass, Core Pass - Get your pass now!

Track: Design

Format: Lecture

Vault Recording: TBD

Audience Level: All

Not all games are what you'd call "comedic". Sometimes "comedy" is considered a bad word when it comes to designing dramatic narratives. Sometimes we're just plain old scared to make a joke in case it doesn't get a laugh. But when used well, comedy can make any game feel richer and more lived in without being a distraction. In this talk, veteran comedian Heather Woodward will discuss why any game can benefit from comedy, how to use it within different game design teams, and how the heck to be funny, even if it doesn't come naturally to you.

Takeaway

Yes, some people have a natural sense of humor, but comedy is also a skill that can be taught and practiced. I demystify comedy writing with the basic building blocks of jokes and practical comedy writing advice so that attendees can practice and implement on their own.

Intended Audience

Have you laughed at least once in your life? And did you enjoy laughing? Great, this talk is for you. Whether you've been comedy-curious or ever hit creative blocks in game design, this overview in comedy basics will give you tangible exercises for exploring how humor can help your game.



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