GDC 2025 Session Viewer
Preempting Challenges in AAA Unreal Engine Development (Presented by Epic Games)
Chris Murphy (Senior Technical Artist, Epic Games)
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Track: Programming
Format: Sponsored Session
Vault Recording: TBD
Audience Level: Intermediate
Three hundred talented people can work together, support each other, yet still miss something and make a mistake. This talk aims to break down common misconceptions, mistakes, and important considerations for AAA teams leveraging Unreal Engine for large-scale projects.
Takeaway
Attendees will leave with a better understanding of various features and nuances involved in developing with Unreal Engine and common pitfalls to avoid.
Intended Audience
Experienced teams moving into Unreal Engine that are looking for a sense of what to leverage and what to avoid.