View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Mael Novat (Senior Producer, Kongregate)
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Business & Marketing
Vault Recording: TBD
Audience Level: All
Mobile games have become increasingly high-stakes over the last few years. Successful games make billions, but most games launch to failure, and few get a second chance from either platforms or players. Most developers test their games in various ways, from individual playtest sessions to geo-locked launches in Canada and Australia. But many games still launch with poor retention, monetization, tech problems, or some combination of the three. What's going wrong? Kongregate has published more than 40 games, learning valuable lessons along the way. This talk will be a pragmatic guide to game development strategy, taking into account the production timeline and the different constraints it brings and how it translates into production challenges. The talk will be illustrated by case studies and metrics from Kongregate's portfolio including 'Animation Throwdown', 'AdVenture Capitalist', 'Bit Heroes' and more.
The talk gives indie devs a better understanding of the F2P game market and how to position their game in it, with a set of tools to avoid pitfalls. It helps understand the perspective of a publisher and how to evaluate your game as a business.
This talk is primarily destined to indie developers looking to enter or grow in the F2P market (mostly mobile).