GDC 2025 Session Viewer
Community Clubhouse Developer Summit: Boom vs Rush: Balancing Player Expectations & Creative Priorities in a High-touch Player Era (Presented by Community Clubhouse)
Rob Schoeppe (CCO, Accelbyte)
Chris Melissinos (AWS Principal Evangelist - Video Game Industry, AWS)
Kim Nordstrom (CEO, PLAYERUNKNOWN Productions)
Romain de Waubert de Genlis (CEO and Co-Founder, Amplitude Studios)
Location: Esplanade 158, South Hall
Date: Tuesday, March 18
Time: 5:30 pm - 6:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Track: Business & Marketing, Production & Team Leadership
Format: Sponsor Developer Summit
Vault Recording: Video
Audience Level: All
The panel will discuss how to balance the creative and business priorities of a gaming studio with players' expectations and the desire to maintain an elevated Player Experience. In an era when the connection between studios and their players is more visceral than ever, natural tensions arise when trying to optimize for these multiple priorities. Sharing their experience, the panelists will discuss real-world challenges, dilemmas, and lessons learned, as well as the latest applicable technologies, leveraging insights & analytics, and best practices.
Takeaway
Attendees will learn the behind-the-scenes details, challenges and take-aways from studios that had to make tough calls trying to balance out their creative & business goals with the desire to put players first.
Intended Audience
Player Experience and Player Insights practitioners: Stakeholders who manage player communities, insights, analytics & support.