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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Good Game: Fostering Communities of Belonging in Minecraft (Presented by Community Clubhouse)

Carlos Figueiredo  (Director of Player Safety (Minecraft), Microsoft)

Location: Room 2022, West Hall

Date: Tuesday, March 19

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: All

Community Clubhouse

Learn about Good Game (currently #1 in Minecraft Education Marketplace), a new addition to the CyberSafe collection of immersive Minecraft worlds designed to help young people stay safe, happy, and thriving online. This session will explore the journey to create a game focused on a fun, story-based adventure that helps players understand the responsibilities, tools, responses, and strategies that enable healthy online interactions, collaboration, and rewarding digital experiences. The talk will cover the conceptual phase and partnership formation all the way to crafting the game's challenge-based framework, culminating on a view of post-launch impact and outcomes, including teacher and student reception and testimonials.

Takeaway

Attendees will discover insights and learnings from developing a game focused on digital literacy and citizenship, cyber career skills, online safety, and fostering communities of belonging through practical learning outcomes. They will also learn aboAttendees will discover insights and learnings from developing a game focused on digital literacy and citizenship, cyber career skills, online safety, and fostering communities of belonging through practical learning outcomes. They will also learn about how authentic, relevant, and fun player safety concepts can be compelling, what's behind the game's positive reception, and how they could implement similar features and narratives on their own games.ut how authentic, relevant, and fun player safety concepts can be compelling, what's behind the game's positive reception, and how they could implement similar features and narratives on their own games.

Intended Audience

The audience for this session includes community managers, game developers, trust and safety professionals, educators, and anyone interested in building healthy and thriving gaming communities.



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