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Patrick Corrieri (Director, Dry Cactus)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!
Topic: Independent Games Summit
Vault Recording: TBD
Audience Level: All
Identify your niche and unique selling points, find your audience, build strong communities, enable meaningful social experiences, provide value to streamers and youtubers, leverage social media to enable your players to be your advocates. These are just some of the things you can do to increase Discoverability for your games organically. By looking at a few examples taken from 'Poly Bridge' and other games you will learn how you can implement these strategies to reach your audience.
An understanding of some of the many possible ways of leveraging user generated content while also looking at game design for streamers as a way of maximizing exposure on media platforms. Specifically, you’ll hear about what Dry Cactus tried with 'Poly Bridge', and how well it did or didn’t work.
Primarily oriented to business owners of small independent studios, solo developers and in general people who have an interest in understanding how community and discoverability can work together to help get eyeballs on a product.