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GDC + VRDC 2019 Session Scheduler

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Community Driven Discoverability for Indies

Patrick Corrieri (Director, Dry Cactus)

Location: Room 2005, West Hall

Date: Tuesday, March 19

Time: 4:40pm - 5:10pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!

Topic: Independent Games Summit

Format: Session

Vault Recording: Video

Audience Level: All

Identify your niche and unique selling points, find your audience, build strong communities, enable meaningful social experiences, provide value to streamers and youtubers, leverage social media to enable your players to be your advocates. These are just some of the things you can do to increase Discoverability for your games organically. By looking at a few examples taken from 'Poly Bridge' and other games you will learn how you can implement these strategies to reach your audience.

Takeaway

An understanding of some of the many possible ways of leveraging user generated content while also looking at game design for streamers as a way of maximizing exposure on media platforms. Specifically, you’ll hear about what Dry Cactus tried with 'Poly Bridge', and how well it did or didn’t work.

Intended Audience

Primarily oriented to business owners of small independent studios, solo developers and in general people who have an interest in understanding how community and discoverability can work together to help get eyeballs on a product.