View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Ian Tornay (Product Manager, Phoenix Labs)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Business & Marketing, Production & Team Management
Vault Recording: TBD
Audience Level: No
Carrying the banner for a game's vision demands unrelenting focus, balancing the perspective and aspirations of teams with the shifting realities of the market. Developing an understanding of how your audience thinks and talks about your game is an invaluable, challenging necessity.
This talk distills the lessons of a veteran community manager and games marketer who has made the transition to product. Publishers looking to make their own transition, and developers looking for a fresh outlook will come away with a new perspective.
Perspective, tips, and tools developers and publishers can use to develop audience-informed products and publishing strategies.
Community managers, publishing professionals, and products headed to market. Developers looking to understand the publishing perspective.