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Company Building: Top 10 Learnings from Becoming a Cross Platform Studio

Ian Fielding  (Studio Head, Super Evil Megacorp)

Pass Type: All Access Pass, Core Pass - Get your pass now!

Track: Production & Team Leadership

Format: Lecture

Vault Recording: TBD

Audience Level: All

This 30 minute lecture from Super Evil Megacorp shares lessons from the evolution from a mobile first gaming company to a cross-platform developer and publisher. Studio Head Ian Fielding will discuss candid lessons from the evolution, and concrete examples of key decisions around talent, tech, marketing, and more made to set the team up for success with this transition.

Fielding will also dive into how Super Evil Megacorp was able to methodically build up their capabilities in a sustainable way towards becoming a cross-platform studio, while continuing to play to their strengths around mobile development. Lastly, he will discuss some of the longer term studio goals and thinking around potential future cross-platform opportunities.

Takeaway

This lecture will provide real world insights into ten+ potential ways to build up your studio's capabilities across talent, marketing, tech, and product shot calls to support cross-platform development, along with potential ideas to consider around cross-platform business models and development.

Intended Audience

This session is ideal for anyone operating in a studio leadership role or developers who want to learn more around cross-platform development.



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