View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Winifred Phillips (Composer, Generations Productions LLC)
Location: Room 3004, West Hall
Date: Wednesday, March 23
Time: 10:30 am - 11:00 am
Pass Type: All Access Pass, Core Pass, Audio Pass, All Access Online Only Pass - Get your pass now!
Topic: Audio
Format: Session
Viewing Experience: In-Person/Virtual
Vault Recording: Video
Audience Level: Yes
Game composer Winifred Phillips will discuss her music for the brand-new 2021 expansion of Lineage M (the highly-successful mobile port of the classic Lineage MMORPG). Applying dynamic strategies, Phillips' music adapted modern techniques into the game's classic music system using a modular approach. In this talk, Phillips will break down the soundtrack's modular design, showing how dynamic techniques can increase utility of music assets. Compositions can be subdivided into smaller units for the purpose of assembly within a modular framework. Strategies for the creation and exploitation of stems will be explored, including how stems can emphasize musical contrast while varying levels of dynamic tension. Finally, Phillips will examine tactics for the deployment of music assets, showing how the modular system can reinforce a unified musical identity throughout the game.
Using multiple musical examples from her Lineage M soundtrack, Phillips will show how a modular music design can maximize the utility of music assets while conveying a strong musical identity. Attendees will learn that incorporating this modular approach can open up new possibilities in music composition and design.
This session will focus on techniques useful to game composers looking to increase the utility and variety of more traditional game music assets. Discussion will also benefit other audio developers when engaged in preparing music design documents and implementation plans.