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Composing for 'Lineage M': Modular Construction in Game Music

Winifred Phillips  (Composer, Generations Productions LLC)

Location: Room 3004, West Hall

Date: Wednesday, March 23

Time: 10:30 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Audio Pass, All Access Online Only Pass - Get your pass now!

Topic: Audio

Format: Session

Viewing Experience: In-Person/Virtual

Vault Recording: Video

Audience Level: Yes

Game composer Winifred Phillips will discuss her music for the brand-new 2021 expansion of Lineage M (the highly-successful mobile port of the classic Lineage MMORPG). Applying dynamic strategies, Phillips' music adapted modern techniques into the game's classic music system using a modular approach. In this talk, Phillips will break down the soundtrack's modular design, showing how dynamic techniques can increase utility of music assets. Compositions can be subdivided into smaller units for the purpose of assembly within a modular framework. Strategies for the creation and exploitation of stems will be explored, including how stems can emphasize musical contrast while varying levels of dynamic tension. Finally, Phillips will examine tactics for the deployment of music assets, showing how the modular system can reinforce a unified musical identity throughout the game.


Using multiple musical examples from her Lineage M soundtrack, Phillips will show how a modular music design can maximize the utility of music assets while conveying a strong musical identity. Attendees will learn that incorporating this modular approach can open up new possibilities in music composition and design.

Intended Audience

This session will focus on techniques useful to game composers looking to increase the utility and variety of more traditional game music assets. Discussion will also benefit other audio developers when engaged in preparing music design documents and implementation plans.