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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Concept Art Postmortem: How Creative Principles Shaped Visual Development of 'Returnal'

Veera Hokkanen  (Senior Concept Artist, Housemarque, Sony PlayStation Studios)

Location: Room 2006, West Hall

Date: Wednesday, March 20

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: Video

Audience Level: All

In this session, Veera Hokkanen, Senior Concept Artist at Housemarque, Sony PlayStation Studios, sheds light on the visual development of Returnal, an award-winning science fiction roguelite game. The talk is a concept art postmortem with a balance of design and explanation of the practical process of concept art.

Veera, a senior concept artist with 8 years of professional experience, showcases a variety of concept artworks done during the production of Returnal, explaining the creative principles and constraints that shaped the visual look of the game. She demonstrates the work of a concept artist with concrete examples, provides reasons behind the team's artistic decisions and reflects on her own career.

In the end, Veera compares the production of Returnal to the production of its DLC: Ascension and provides lessons learned from the six years she has been at Housemarque.

Takeaway

Attendees will gain insight from creating Housemarque's first roguelite game from an artistic perspective. They will understand the importance of defining creative principles in order to create a coherent world-building. Finally, they will see these principles applied into practice and an overview to concept art in different stages of production.

Intended Audience

This is for artists, designers, and game developers who want to understand artistic vision of Returnal. It is also for those interested in seeing behind-the-scenes material and the practical process of concepting ideas into production. Prior knowledge of Returnal is not required.



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