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Art Direction Summit: Concept art is UN-dead: 'Last of Us PART 2' to Dreamworks Animation

Shaddy Safadi (Art Director, One Pixel Brush)

Location: Room 2001, West Hall

Date: Tuesday, March 17

Time: 5:30pm - 6:30pm

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: All

In 2015 the concept art processes were changing, now they have changed. We will outline the revolutionary new tools, techniques and processes used by the incredible concept artists at One Pixel Brush to create thousands of industry leading concept art pieces for games like The Last of Us Part II, along with work for DreamWorks TV and Netfllix Animation. Creating concept art for videogames and the entertainment industry have more in common than you may think.
NOTE: We will not be showing concept art from The Last of Us Part II but demonstrate the same techniques we employed on similar images.

Takeaway

Attendees interested in Concept Art will gain insight into the many software tricks and cheats to get their concepts looking AAA quality for hyperreal IP's as WELL as stylized ones. They will also gain a window into the thinking processes behind keeping images "classy" and a breakdown of what gives a concept the elusive but easily recognized, JUICE.

Intended Audience

This talk will benefit Concept Artists at all levels but will only point quickly TOO the techniques used, not explain how to do them in detail. There will be link provided to follow educational resources for those who want to dive in and learn given techniques. Students and Industry Veterans are sure to walk away with applicable insight and concrete tidbits.