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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Concept Art: Tradition, Progression and Practise Roundtable (Presented by the IGDA)

Chris Solarski  (Game Art Theorist & Chair, IGDA Switzerland & IGDA Game Art SIG)

Natasha Skult  (CEO & Creative Director & Board Member, MiTale Games & IGDA Game Art SIG)

Location: Zoom 5

Date: Wednesday, July 21

Time: 8:30am - 9:30am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Vault Recording: TBD

This roundtable brings together a distinguished selection of game art educators and professionals that have worked on award-winning titles to explore the artistic heritage, future trends and challenges working in the field of concept art for game development.

Takeaway

Attendees will come away with inspiring insights behind the careers of concept artists working at AAA and indie levels. The topics will help assess potential areas for personal development, prompt new ideas and make industry connections.

Intended Audience

The roundtable is of particular interest to developers working in design, concept art and game art fields as well as students, and is accessible to all levels.